Daniel Byrne is an investigator for the Vatican’s secretive Office of the Devil’s Advocate—the department that scrutinizes miracle claims. Over ten years and 721 cases, not one miracle he tested has proved true. But case #722 is different; Daniel’s estranged uncle, a crooked TV evangelist, has started speaking in tongues—and accurately predicting the future. Daniel knows Reverend Tim Trinity is a con man. Could Trinity also be something more?
The evangelist himself is baffled by his newfound power—and the violent reaction it provokes. After years of scams, he suddenly has the ability to predict everything from natural disasters to sports scores. Now the mob wants him dead for ruining their gambling business, and the Vatican wants him debunked as a false messiah. On the run from assassins, Trinity flees with Daniel’s help through the back roads of the Bible Belt to New Orleans, where Trinity plans to deliver a final prophecy so shattering his enemies will do anything to keep him silent.
I'm always intrigued when a writer who has a good thing going suddenly jumps the rails into new territory. I appreciate the courage, or lunacy (or combination thereof), that it takes to make that leap. Sean Chercover had a hell of a good thing going with his series of Ray Dudgeon PI novels including Big City, Bad Blood and Trigger City, but he decided to wander out on the creative ledge. Boy, am I glad he did.
The Trinity Game is the first in a trilogy about an investigator tasked with verifying miracles for the Vatican... Read the rest of this review at www.kindlepost.com.