Poets | Members | Poem of the Day | Top 40 | Search | Comments | Privacy
November 21st, 2008 - we have 234 poets, 8,023 poems and 17,901 comments.
Books : Artificial Intelligence For Computer Games: An Introduction


In association with Amazon.com


by: John David Funge

List Price: $39.00
Amazon.com's Price: $38.22
You Save: $0.78 ( 2%)
Prices subject to change.



Availability: Usually ships in 24 hours



Binding: Hardcover
Dewey Decimal Number: 794.81526
EAN: 9781568812083
ISBN: 1568812086
Label: Peters Corp.
Manufacturer: Peters Corp.
Number Of Items: 1
Number Of Pages: 160
Publication Date: July 29, 2004
Publisher: Peters Corp.
Sales Rank: 1004580
Studio: Peters Corp.



Related Items:


Editorial Review:

Product Description:
This book provides a comprehensive introduction to the use of artificial intelligence (AI) in computer games. The author concentrates on the techniques and strategies for developing efficient AI engines for gaming applications. Building on fundamental principles of artificial intelligence, the author explains how to create nonplayer characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then to continue in the game play to think about the effects of possible actions and finally to learn from their experience. The author considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - A joy to read
I had a lot of fun reading this book - it's short ( compared to those giant 700-800 page books ) but covers a lot of very interesting concepts with clear and simple examples. The concepts presented include the most recent developments in Game AI and academic AI which is nice. The author describes the algorithms and ideas used in various aspects of Game AI design by guiding the reader through a simple game. The writing is clear and concise. Overall, a joy to read.




Rating: 1 out of 5 stars - The real title should include "intro"
The first thing I noticed when I got it up was how thin it was. It reminded me of the small reference O'reilly books. Props for having a hardcover though. I think that it is really called "Artificial Intelligence for Computer Game An Introduction", but you would only know that by seeing it on the first page as that isn't on the cover, side or back.

Before getting into the book I have to mention the code. You get your first glimpse of code on page seventeen where a class header is shown. ... Read More



Rating: 5 out of 5 stars - Great book for beginners
Well the reviewer above who said the book was worth 5 bucks totally missed the point of the book. This was not the typical 400-plus-page book chock full of code examples that could be dropped into an app and used as code modules. This book is specifically for those who would like a relatively quick, comprehensive overview of a lot of the main areas that computer game AI involves. None are gone into extremely deeply, but they don't need to be - that's not the point of the book.

The book ... Read More



Rating: 1 out of 5 stars - Worth about 5 bucks
A total rip off! This skimpy booklet reads like a thesis and has only scarce and laughable code snippets. 35 dollars for this? You must be kidding! If interested in a decent, hands on game AI programming book try "Programming Game AI by Example" by Mat Buckland.



Rating: 5 out of 5 stars - A manual of basic techniques
Artificial Intelligence For Computer Games by John David Funge is a solid, straightforward instructional text of basic artificial intelligence theory, the principles from which it derives, and how it is practically applied to program challenging and creative NPC behavior in popular computer games. Black-and-white diagrams and boolean logic symbols help drive the precepts home, though Artificial Intelligence For Computer Games does not contain any computer code per se - this is a manual of basic techniques ... Read More




Information
Copyright © 2000-2008 Gunnar Bengtsson. All Rights Reserved. Links | Bookstore
script by MrRat and mod_rewrite by Amazon/Webmaster Services (AWS)