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by: David Noonan, Will McDermott, Stephen Schubert
List Price: $29.95Amazon.com's Price: $19.77 You Save: $10.18 (34%)Prices subject to change.
Binding: Hardcover
Dewey Decimal Number: 793.93
EAN: 9780786936861
ISBN: 078693686X
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 160
Publication Date: May 15, 2005
Publisher: Wizards of the Coast
Release Date: May 19, 2005
Sales Rank: 125405
Studio: Wizards of the Coast
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Editorial Review:
Product Description:
The essential handbook integrating war and battlefield action into D&D® play. Heroes of Battle™ provides everything one needs to know to play a battle-oriented D&D campaign. Players can build military characters with new feats, spells, uses for traditional spells, and prestige classes. Information is given on tools specific to the battlefield, including siege engines, weapons, magic items, steeds, and other exotic mounts. Battlefield terrain aspects are discussed with plenty of illustrative maps and new rules. Specific types of battlefield encounters are discussed in detail, and the book provides specific detail on designing battlefields.
Customer Reviews
Average Rating: 
Rating: - I've Been Waiting for this Book My Entire Roleplaying Career
I didn't know it. I've substitute improvisation, miniatures rules, everything in its place. I didn't know this gap existed in my gaming repertoire before this book showed up on my doorstep. It was only when I opened it and skimmed the table of contents for concepts that I suddenly realized that this was it. The book I was waiting for. I almost didn't want to read it. I have no particular history with David Noonan, Will McDermott or Stephen Schubert. Maybe I've read books by them before, but ... Read More
Rating: - Take the war to D&D
It's a fine complement. There is a lot of rules you can take out of military context and use it in a regular D&D game, for example arrow volley... never again understimate the goblin archer team.
The Feats sección is commited to the main theme but I don't see it like a fault. The prestige classes are enjoyable.
A good work.
Rating: - The outcome of the battle rests on your players' shoulders
This book has been vital to my weekly D&D game. The book rises and falls on the idea of epic clashes between giant armies that your players influence. The Victory Point system is increadible, it has really helped my players to get into the game. It lets even low level charactes feel that they are vital. It is easy for the players to fall out of the spotlight in a giant army, this book makes that a thing of the past.
The prestige classes don't over run the book and that is a rarity ... Read More
Rating: - A creative and insightful resource for D&D
I'm sure I'm not the only one who thinks there's nothing more epic and exciting in a RPG than war. Well this book does a pretty good job of laying the groundwork for a campaign based around battles. It's not all straightforward battlefield stuff either, a lot has to do with different tactics during war.
Things like cutting the enemy's supply lines, battlefield espionage, siege weapons, arrow volleys, etc. It also has what is definitely the best and simplest system for battlefield morale that ... Read More
Rating: - Useful
Generally speaking, I dislike books that have adventure ideas and other DM material. Usually I am just looking for the 'meat' as in new monsters, spells, feats, etc...This book was an exception. I wanted to take the campaign in a little bit different direction than the norm, and thought a battlefield oriented game might be novel. This book has quiet a bit of ideas for adventures and scenarios related to large scale warfare. I found the sample ideas to be both creative and interesting. I would definately ... Read More
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